Crafting |
Everyone is allowed to participate in crafting!
There are no failure chances.
You may craft items for yourself or trade them.
Items will automatically be deposited into the Treasury!
There are no failure chances.
You may craft items for yourself or trade them.
Items will automatically be deposited into the Treasury!
~ When you are ready to craft an item, head over here! ~
All crafted items will automatically be deposited into your banks!
If your materials are not already in your bank, we will need a proof link.
All crafted items will automatically be deposited into your banks!
If your materials are not already in your bank, we will need a proof link.
Resources:
Consumable Items:
Incense
- Single use - Increases chance to bring home a Wild Companion while Exploring by 20% 1 Rock Salt 1 Egg |
Lure
20% to increase items Hunted/Gathered/Scavenged by 50%. 3 Small Fish/Meat/Fowl 1 Bone |
Potion of Healing
Heals for +20 Health 1 Glass Vile 1 Small Fish/Meat/Fowl 2 Kelp/Grains |
Potion of Cure
Removes one negative effect. 1 Glass Vile 5 Feathers 1 Bone |
Scroll of Luck
- Adds a +20 to success chance while Exploring and Questing. 1 Tooth 1 Ink 1 Paper |
Scroll of Boiling Rage
Adds +30 Damage/+5 Attack for one round. 1 Lava Rock 1 Ink 1 Paper |
Cosmetic Items:
Cloth Item
Applies a cosmetic cloth item on the import. 1 Cloth = Small import item 2 Cloth = Medium import item 4 Cloth = Large import item |
Leather Item
Applies a cosmetic leather item on the import. 1 Leather = Small import item 2 Leather = Medium import item 4 Leather = Large import item |
Metal Item
Applies a cosmetic metal item on the import. 1 Iron = Small import item 2 Iron = Medium import item 4 Iron = Large import item |
Jeweled Pendant
Applies a cosmetic necklace type item on the import. May also be used as chains. 1 Emerald/Ruby/Sapphire 1 Gem Setting 1 Chain |
Paint
Applies Paint patterns on the Import. May be any style and colour but should not resemble a natural marking. 2 Pigments 1 Ink |
Elixir of Lines
Applies minor edits to the import lineart. 20% of body per Elixir Major: 1 Wood 1 Ink 5% of the body per Elixir Minor: 1 Ink |
Prosthetic Kit
Allows for art for a prosthetic limb. Must have an amputated limb in order to use. * Increases Agility by +1 4 Iron 1 Leather |
Potions & Elixirs:
Elixir of Erasing
Removes a marking or mutation from the dragon. Can be used on both genos and imports. 1 Rare Fish/Meat/Fowl 5 Pigments 1 Glass Vial |
Gender Elixir
Changes gender of the dragon. This may only be applied to unloaded genos. 1 Prime Fish/Meat/Fowl 1 Lobster/Herbs 1 Glass Vial |
Biome Elixir
Allows for the biome of the dragon to be changed. Can be used on both genos and imports. 5 Crabs/Flowers 2 Pigments 1 Glass Vial |
Max Clutch Potion
Guarantees breeding clutch to produce maximum amount of pups. 5 Jellyfish/Herbs 2 Large Fish/Meat/Fowl 1 Glass Vial |
Elixir of Elements
Changes the element of the Aqrion. Can be used on both genos and imports. Common: 1 Tiger's Eye/Quartz 1 Crab/Flower 1 Glass Vial Uncommon: 1 Emerald/Ruby/Sapphire 1 Crab/Flower 1 Glass Vial Rare: 1 Rare Gem 1 Crab/Flower 1 Glass Vial |
Elixir of Colour
This potion will allow you to change the base color of your Aqrion. Can be used on both genos and imports. Common: - Clay, Soil, Sand, Slate - 1 Glass Vial 1 Large Fish/Meat/Fowl Uncommon: - Silt, Gley Soil, Chalk, Red Sand, Black Sand, Loam Soil, Shale - 1 Glass Vial 1 Prime Fish/Meat/Fowl Rare: - Mud, Limestone, Schist, Peat - 1 Glass Vial 1 Rare Fish/Meat/Fowl Exotic: - Oil - 1 Glass Vial Exotic Fish/Meat/Fowl |
Fertility Potion
Guarantees an inbred dragon can produce a successful clutch. 5 Jellyfish/Fruit 2 Fish/Meats/Fowl 1 Glass Vial |
Love Potion
Allows for same sex breedings. 2 Lava Rock 10 Seagrass/Seeds 1 Glass Vial |
Marked Potion
Forces random Marking during breeding. Or Can be applied to one geno, choosing the marking based on the tiers below: Genetic: Breeding only, higher chance of parent markings to pass. 1 Rare Gem 5 Rare Fish/Meat/Fowl 1 Glass Vial Basic: Basic Marking 1 Tiger's Eye/Quartz 5 Crab/Flower 1 Glass Vial Common: Common Marking 1 Emerald/Ruby/Sapphire 5 Crab/Flower 1 Glass Vial Uncommon: Uncommon Marking 1 Emerald/Ruby/Sapphire 5 Lobster/Herbs 1 Glass Vial Rare: Rare Marking 1 Diamond 5 Jellyfish/Fruit 1 Glass Vial |
Mutation Potion
Forces random Mutation during breeding. Or Can be applied to one geno, choosing the mutation based on the tiers below: Genetic: Breeding only, higher chance of parent mutations to pass. 10 Exotic Fish/Meat/Fowl 4 Large Fish/Meat/Fowl 1 Glass Vial Base Coat: Base Coat Mutation 1 Lobster/Herbs 1 Fish/Meat/Fowl 1 Glass Vial Common: Common Mutation 1 Lobster/Herbs 1 Fish/Meat/Fowl 1 Glass Vial Uncommon: Uncommon Mutation 1 Jellyfish/Fruit 1 Large Fish/Meat/Fowl 1 Glass Vial Rare Mutations: Rare Mutation 5 Jellyfish/Fruit 2 Large Fish/Meat/Fowl 1 Glass Vial Special: Special Mutation 10 Jellyfish/Fruit 4 Prime Fish/Meat/Fowl 1 Glass Vial Contaminate: Contaminate Mutation 4 Crab/Flower 10 Exotic Fish/Meat/Fowl 1 Glass Vial |
Species Elixir
Changes the sub-type of the dragon. Usable on genos. May be used only once on uploaded imports! Giant: 15 Seagrass/Seeds 1 Glass Vial Polar: 15 Kelp/Grains 2 Tiger's Eye/Quartz 1 Glass Vial Abyssal: 15 Kelp/Grains 1 Diamond 1 Glass Vial Sea Skimmer: 15 Seagrass/Seeds 2 Tiger's Eye/Quartz 1 Glass Vial Pygmy Singer: 15 Seagrass/Seeds 1 Tiger's Eye/Quartz 1 Glass Vial Phin Singer: 15 Seagrass/Seeds 2 Emerald/Ruby/Sapphire 1 Glass Vial Fluke Singer: 15 Seagrass/Seeds 1 Diamond 1 Glass Vial Toothed Singer: 15 Kelp/Grains 1 Diamond 1 Glass Vial Swamp Skimmer: 10 Insects 2 Egg 1 Glass Vial Root Chomper: 5 Roots 1 Lava Rock 1 Glass Vial |
Morphed Elixir
Changed the body type of the dragon. Can be used on both genos and imports. Basic: (Common) Free Common: (Smooth & Horned) 5 Crabs/Flower 2 Pigment 1 Glass Vial Uncommon: (Frilled & Spined) 5 Fish Eggs/Vegetables 2 Pigment 1 Glass Vial Rare: (Royal) 5 Fish Eggs/Vegetables 1 Exotic Fish/Meat/Fowl 2 Pigment 1 Glass Vial |
Weapons and Armor:
These items may appear as on the imports as well!
Bracers
Grants +5 Defense 2 Iron 1 Leather |
Sickle
20% Chance to double amount of gathering items found. 2 Iron 1 Wood Leather |